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prisoner's dilemma
Sign in to saveAlso known as prisoners' dilemma, Grim strategies, trigger strategies
canonical example of a game analyzed in game theory
The prisoner's dilemma is a game theory scenario where two individuals each face a choice that tempts them to act in their own self-interest, yet if both do so, they end up worse off than if they had cooperated with each other. It matters because it reveals how logical individual decisions can lead to collectively poor outcomes, a pattern that applies to real-world situations from business competition to environmental protection.
AI-generated from the Wikipedia summary — may contain errors.
Research
1,399 papers- Factors of influence in prisoner's dilemma task: a review of medical literature.ReviewPeerJ · 2022Mantas V, Pehlivanidis A, Kotoula V et al.DOI: 10.7717/peerj.12829
- End-of-life chemotherapy: a prisoner's dilemma?BMJ supportive & palliative care · 2018Yeung HM, Hebert RSDOI: 10.1136/bmjspcare-2017-001376
- 'Prisoner's dilemma' pinpoints plants that cooperate.Nature · 2022DOI: 10.1038/d41586-022-04162-w
- Age structure, replicator equation, and the prisoner's dilemma.Mathematical biosciences · 2023John S, Müller JDOI: 10.1016/j.mbs.2023.109076
- Special issue on the prisoner's dilemma.ReviewBio Systems · 1996Fogel DBDOI: 10.1016/0303-2647(95)01540-x
- Oxytocin and vasopressin modulation of prisoner's dilemma strategies.Journal of psychopharmacology (Oxford, England) · 2020Neto ML, Antunes M, Lopes M et al.DOI: 10.1177/0269881120913145
- Prisoner's dilemma and the free operant: John Nash, I'd like you to meet Fred Skinner.Journal of the experimental analysis of behavior · 2023Keller JVDOI: 10.1002/jeab.874
- Coopetition in quantum prisoner's dilemma and COVID-19.Quantum information processing · 2021Elgazzar ASDOI: 10.1007/s11128-021-03054-8
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Wikidata facts
- Subclass of
- thought experiment
- Part of
- game theory
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- Commons category
- Prisoner's dilemma
- facet of
- decision making
- maintained by WikiProject
- WikiProject Mathematics
- studied by
- economics
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Encyclopedic overview
In game theory, the prisoner's dilemma is a thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while defecting is rational for each agent, cooperation yields a higher payoff for each. The puzzle was designed by Merrill Flood and Melvin Dresher in 1950 during their work at the RAND Corporation. They invited economist Armen Alchian and mathematician John Williams to play a hundred rounds of the game, observing that Alchian and Williams often chose to cooperate. When asked about the results, John Nash remarked that rational behavior in the iterated version of the game can differ from that in a single-round version. This insight anticipated a key result in game theory: cooperation can emerge in repeated interactions, even in situations where it is not rational in a one-off interaction.
Albert W. Tucker later named the game the "prisoner's dilemma" by framing the rewards in terms of prison sentences. The prisoner's dilemma models many real-world situations involving strategic behavior. In casual usage, the label "prisoner's dilemma" is applied to any situation in which two entities can gain important benefits by cooperating or suffer by failing to do so, but find it difficult or expensive to coordinate their choices.
Excerpted from Wikipedia’s “prisoner's dilemma” article, available under the CC BY-SA 4.0 licence.