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EntityQ1767176· pop 31· linked from 132 articles

1993 city-building simulation video game and the second installment in the SimCity series

Game details · IGDB

71Critic score · 2 ratings
79User score · 208 ratings

It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any…

Released
1993
Genres
Simulator, Strategy
Platforms
Windows Mobile, PC-9800 Series, PlayStation 3, Super Nintendo Entertainment System, Legacy Computer, PC (Microsoft Windows), Mac, DOS, FM Towns, Amiga, Sega Saturn, PlayStation
Game modes
Single player
Franchise
Sim, SimCity
Developer
Maxis
Publisher
Zoo Digital, DSI Games, Electronic Arts, Maxis, Mindscape

Key facts

Developer
Maxis
Publishers
Maxis PC-98, FM Towns, Nintendo 64 , Imagineer , SNES JP : Imagineer NA : Black Pearl Software EU : THQ Game Boy Advance , NA : Destination Software EU : Zoo Digital Publishing
Designers
Will Wright , Fred Haslam
Artists
Jenny Martin , Suzie Greene, Kelli Pearson, Eben Sorkin
Composers
Sue Kasper , Brian Conrad, Justin McCormick
Series
SimCity
Platform
Macintosh MS-DOS , Amiga , RISC OS , PC-98 , FM Towns , Windows , OS/2 , Super NES , Sega Saturn , PlayStation , Nintendo 64 , Game Boy Advance , Windows Mobile
Genre
City-building
Mode
Single-player

via Wikipedia infobox

~27 min read

Encyclopedic overview

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic (1989) and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.

SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure such as power and water facilities and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over.

Excerpted from Wikipedia’s “Q1767176” article, available under the CC BY-SA 4.0 licence.