Q1767176
Sign in to save1993 city-building simulation video game and the second installment in the SimCity series
Game details · IGDB
It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any…
- Released
- 1993
- Genres
- Simulator, Strategy
- Platforms
- Windows Mobile, PC-9800 Series, PlayStation 3, Super Nintendo Entertainment System, Legacy Computer, PC (Microsoft Windows), Mac, DOS, FM Towns, Amiga, Sega Saturn, PlayStation
- Game modes
- Single player
- Franchise
- Sim, SimCity
- Developer
- Maxis
- Publisher
- Zoo Digital, DSI Games, Electronic Arts, Maxis, Mindscape
Key facts
- Developer
- Maxis
- Publishers
- Maxis PC-98, FM Towns, Nintendo 64 , Imagineer , SNES JP : Imagineer NA : Black Pearl Software EU : THQ Game Boy Advance , NA : Destination Software EU : Zoo Digital Publishing
- Designers
- Will Wright , Fred Haslam
- Artists
- Jenny Martin , Suzie Greene, Kelli Pearson, Eben Sorkin
- Composers
- Sue Kasper , Brian Conrad, Justin McCormick
- Series
- SimCity
- Platform
- Macintosh MS-DOS , Amiga , RISC OS , PC-98 , FM Towns , Windows , OS/2 , Super NES , Sega Saturn , PlayStation , Nintendo 64 , Game Boy Advance , Windows Mobile
- Genre
- City-building
- Mode
- Single-player
via Wikipedia infobox
~27 min read
Encyclopedic overview
SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic (1989) and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.
SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure such as power and water facilities and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over.
Excerpted from Wikipedia’s “Q1767176” article, available under the CC BY-SA 4.0 licence.