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SimSafari

SimSafari · RAWG · Courtesy of RAWG

EntityQ2609037· pop 13· linked from 49 articles

SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It is similar to SimPark, except that the park is set in Africa rather than in North America, and therefore has African animals and plants.

Game data

Released
1998-03-19
User rating
0.00 / 5
Genres
Strategy
Platforms
PC
ESRB
Everyone

via RAWG

Key facts

Video game.title
SimSafari
Video game.image
SimSafari Coverart.jpg
Video game.caption
North American cover art
Video game.developer
Maxis
Video game.publisher
Maxis
Video game.producer
Kana Ryan
Video game.designer
Roxana Wolosenko
Video game.programmer
Vasyl Tsvirkunov
Video game.artist
Bonnie Borucki
Video game.composer
Jerry Martin
Video game.series
Sim
Video game.genre
Construction and management simulation
Video game.modes
Single-player
Video game.platforms
Windows, Mac OS

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Wikidata facts

Show 1 more fact
publication date
1998-03-04
Sources (3)

via Wikidata · CC0

~2 min read

Article

3 sections
Contents
  • Gameplay
  • References
  • External links

SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It is similar to SimPark, except that the park is set in Africa rather than in North America, and therefore has African animals and plants.

==Gameplay== The game is divided into three different zones, the nature park, the tourist grounds, and the African village. The ultimate aim is for the players' park to reach five stars, although like most Sims games the player can continue playing indefinitely. To gain five stars, the player needs to make sure each zone is being run properly. The player can control tourism and staff. The park is where the player can buy animals and made sure they were not being over-eaten or underfed. The player can control the species of animals, grasses, shrubs, and trees that were built here. The game has information on every species in it, with short animations for the animals. Natural disasters can occur, like wildfires, droughts, locusts, and twisters. The Camp, also known as the Tourist Ground, is where tourists stay. The player can build restaurants, hotels, swimming pools, cottages, tents, etc. for guests. The buildings are staffed by workers hired from the village. In the village the player can hire drivers, naturalists, guides, cooks, and attendants to staff your tourist grounds. The more staff are hired, the better the village does. The village poaches your park's animals if the player does not hire enough staff. If things go very badly, the village might even stop working for you altogether. The player has the least control over the village because it is up to the AI to decide what to build.

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