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EntityQ214142· pop 42· linked from 70 articles

open source, turn-based strategy game with a high fantasy theme

Key facts

Original authors
David White and others
Initial release
1.0 / October 2, 2005 ; 20 years ago ( 2005-10-02 )
Stable release
1.18.7
Preview release
1.19.23
Written in
C++ , Lua , Python
Platform
Windows , macOS , Linux , Android , iOS , AmigaOS , MorphOS
Available in
55 languages
Type
Single-player , multiplayer turn-based strategy
License
GPL-2.0-or-later
Website
www .wesnoth .org
Repository
github .com /wesnoth /wesnoth

via Wikipedia infobox

Official website

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wesnoth.org

Link to the official site · 1,428 chars · not written by Vinony

Source code

Link to the source-code README · 5,308 chars · not written by Vinony

Wikidata facts

Official website
www.wesnoth.org
Image
The Battle for Wesnoth 1.12 title screen.png
Show 10 more facts
Commons category
Battle for Wesnoth
Commons gallery
Battle for Wesnoth
publication date
2003-06-18
software version identifier
1.19.23
minimum number of players
1
maximum number of players
9
source code repository URL
github.com/wesnoth/wesnoth
social media followers
701
data size
468
Sources (15)

via Wikidata · CC0

~18 min read

Article

The Battle for Wesnoth is a free and open-source turn-based strategy video game with a high fantasy setting (similar to J. R. R. Tolkien's legendarium), designed by Australian-American developer David White and first released in June 2003. In Wesnoth, the player controls a particular faction/race and attempts to build a powerful army by controlling villages and defeating enemies for experience. The game is loosely based on the Sega Genesis games Master of Monsters and Warsong.

Gameplay

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