RenderWare
Sign in to saveRenderWare is a game engine middleware developed by Criterion Software, a British subsidiary of Criterion Games. First released commercially in 1993, it became one of the most widely used third-party 3D engines in the video game industry during the late 1990s and early 2000s, particularly on the PlayStation 2, Xbox, and GameCube. Its acquisition by Electronic Arts in 2004 accelerated its decline, but its technical legacy remains significant. Major franchises such as Grand Theft Auto, Burnout, and Mortal Kombat relied on it as their rendering backbone.
Key facts
- Software.name
- RenderWare
- Software.logo
- RenderwareLogo.JPG
- Software.developer
- Criterion Software
- Software.released
- 1993
- Software.latest_release_version
- 3.7
- Software.latest_release_date
- 2007
- Software.discontinued
- yes
- Software.programming_language
- C, C++
- Software.operating_system
- Microsoft Windows, PlayStation 2, Xbox, GameCube, PSP, Nintendo DS
- Software.language
- English
- Software.genre
- Game engine, Middleware
- Software.license
- Proprietary commercial
via Wikipedia infobox
Wikidata facts
- Official website
- www.renderware.com
Show 1 more fact
- user manual URL
- github.com/electronicarts/RenderWare3Docs
Sources (2)
via Wikidata · CC0
~22 min read
Article
20 sectionsContents
- History
- Origins and early versions (1993–1997)
- The golden age: the PlayStation 2 era (2000–2004)
- Acquisition by Electronic Arts and decline (2004–2007)
- Technical architecture
- Design philosophy
- The scene graph
- The render pipeline
- File formats
- Textures and compression
- Companion systems
- RenderWare Studio
- Distribution and licensing model
- Per-title licensing
- The RenderWare SDK
- Cross-platform portability
- Legacy and influence
- Games list
- See also
- External links
RenderWare is a game engine middleware developed by Criterion Software, a British subsidiary of Criterion Games. First released commercially in 1993, it became one of the most widely used third-party 3D engines in the video game industry during the late 1990s and early 2000s, particularly on the PlayStation 2, Xbox, and GameCube. Its acquisition by Electronic Arts in 2004 accelerated its decline, but its technical legacy remains significant. Major franchises such as Grand Theft Auto, Burnout, and Mortal Kombat relied on it as their rendering backbone.
== History ==