
The is a satellite modem peripheral for the Super Famicom, produced by Nintendo as part of the fourth generation of video game consoles. It was released in Japan on April 23, 1995, as the successor to the Famicom's Network System. Containing a megabyte of ROM space and 512 kilobytes of RAM, the Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by St.GIGA. Players purchased or rented a broadcast satellite tuner. It attaches to the expansion port on the bottom of the Super Famicom. The Satellaview received extensive support from
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The is a satellite modem peripheral for the Super Famicom, produced by Nintendo as part of the fourth generation of video game consoles. It was released in Japan on April 23, 1995, as the successor to the Famicom's Network System. Containing a megabyte of ROM space and 512 kilobytes of RAM, the Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by St.GIGA. Players purchased or rented a broadcast satellite tuner. It attaches to the expansion port on the bottom of the Super Famicom. The Satellaview received extensive support from third-party developers, including SquareSoft, Taito, Konami, Capcom, and Seta.
By 1994, St.GIGA, known in Japan for its "Tide of Sound" nature sound music, was struggling financially due to the Japanese recession reducing demand for music. Nintendo acquired a stake in St.GIGA to help financially restructure it. Nintendo Research & Development 2, the same team that designed the Super Famicom, began developing the Satellaview, which was designed for an adult audience. St.GIGA provided the satellite and broadcasting services, while Nintendo and other developers produced content. The Satellaview library comprised 114 games, including remakes of Famicom and Super Famicom games and original games such as Sutte Hakkun (1997).
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).