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Super Mario Bros. 2
Sign in to saveAlso known as SMB2, Super Mario Bros 2, Super Mario Brothers 2, Mario 2, Super Mario 2, Super Mario USA, SMB 2, Mario Bros. 2
1988 platform video game developed by Nintendo
OverviewAI-generated
Super Mario Bros. 2 is a video game developed by Nintendo R&D4 and published by Nintendo and Playtronic. Released in 1988, it belongs to the Mario Bros. and Mario franchises. The title is classified as a platformer, adventure, and action game, featuring single-player game modes.
The game has been released on multiple platforms, including the NES, SNES, Wii, Wii U, Nintendo 3DS, Nintendo Switch, Arcade, and Family Computer. It received a rating of 3.92 on RAWG and a rating of 77 from 554 users on IGDB. Publication dates associated with the title include October 9, 1988, November 15, 1988, and April 28, 1989.
Synthesized by Vinony from 19 facts across 4 sources: Wikidata, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.
Game data
- Released
- 1988-10-09
- User rating
- 3.92 / 5
- Genres
- Platformer, Adventure, Action
- Platforms
- Nintendo Switch, Nintendo 3DS, Wii U, Wii, SNES, NES
via RAWG
Game details · IGDB
Super Mario Bros. 2, 2D platformer and sequel to Super Mario Bros. (1985), features 4 selectable characters (Mario, Luigi, Princess Peach, Toad) as they navigate the dream world of Subcon to defeat the evil toad king Wart. Super Mario Bros. 2 features different ways interacting with enemies and the world, including an object carrying mechanic and more intricate level designs.
- Released
- 1988
- Genres
- Platform, Adventure
- Platforms
- Arcade, Nintendo 3DS, Wii, Family Computer, Wii U, Nintendo Entertainment System
- Game modes
- Single player
- Franchise
- Mario Bros., Mario
- Developer
- Nintendo R&D4
- Publisher
- Nintendo, Playtronic
Key facts
- Developer
- Nintendo R&D4
- Publisher
- Nintendo
- Director
- Kensuke Tanabe
- Producer
- Shigeru Miyamoto
- Designers
- Kensuke Tanabe, Yasuhisa Yamamura , Hideki Konno
- Programmers
- Toshihiko Nakago, Yasunori Taketani, Toshio Iwawaki
- Artists
- Tadashi Sugiyama , Yōichi Kotabe
- Composer
- Koji Kondo
- Series
- Super Mario
- Platforms
- Famicom Disk System ( Yume Kōjō: Doki Doki Panic ), Nintendo Entertainment System
- Release
- October 9, 1988 Famicom Disk System ( Yume Kōjō: Doki Doki Panic ) , JP : July 10, 1987 NES/Famicom , NA : October 9, 1988 PAL : April 28, 1989 JP : September 14, 1992
- Genre
- Platform
- Mode
- Single-player
via Wikipedia infobox
Wikidata facts
- Instance of
- video game
- Country of origin
- Japan
- Series
- Super Mario
- Based on
- Yume Kōjō: Doki Doki Panic
- Director
- Kensuke Tanabe
- Composer
- Koji Kondo
- Producer
- Shigeru Miyamoto
- Platform
- Nintendo Switch
- Game mode
- single-player video game
Show 9 more facts
- publication date
- 1992-09-14
- characters
- Birdo
- input device
- gamepad
- distributed by
- Nintendo eShop
- different from
- Super Mario Bros.: The Lost Levels
- superfamicom.org URL
- superfamicom.org/famicom/info/super-mario-bros-2
- title
- Super Mario USA
- Commons category
- Super Mario Bros. 2
- social media followers
- 5000
Sources (8)
via Wikidata · CC0
~24 min read
Encyclopedic overview
Super Mario Bros. 2 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System. After the smash hit Super Mario Bros. in 1985, Nintendo quickly released an adaptation of the original with advanced difficulty titled Super Mario Bros. 2 for its market in Japan in 1986. However, Nintendo of America found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. This prompted a second Super Mario Bros. sequel based on Yume Kōjō: Doki Doki Panic, Nintendo's 1987 Family Computer Disk System game that had been based on a prototype platforming game and released as an advergame for Fuji Television's Yume Kōjō '87 media technology expo. The characters, enemies, and themes in Doki Doki Panic have the mascots and theme of the festival, and were adapted into the Super Mario theme to make a Western Super Mario Bros. sequel.
Super Mario Bros. 2 was a resounding success, becoming the fifth-best-selling game on the NES, and was critically well-received for its design aspects and for differentiating the Super Mario series. It was re-released in Japan for the Family Computer in 1992 as Super Mario USA , and has been remade twice, first included in the Super Mario All-Stars (1993) collection for the Super NES, and as Super Mario Advance (2001), released as a launch game for the Game Boy Advance. It is included as part of the Virtual Console and Nintendo Classics services.
Excerpted from Wikipedia’s “Super Mario Bros. 2” article, available under the CC BY-SA 4.0 licence.
Gallery (4)
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