Scott Cawthon
Sign in to saveformer independent video game developer
Person · Open Library
- Born
- 4 Jun 1971
- Works
- 62
Top works
- Fazbear Frights Graphic Novel Collection Vol. 3
- Fazbear Frights Graphic Novel Collection Vol. 4
- Fazbear Frights Graphic Novel Collection #2
- Five Nights at Freddy's
- The Fourth Closet
via Open Library + Wikidata
Listeners · Last.fm
- Listeners
- 3,700
- Total plays
- 113,107
<a href="https://www.last.fm/music/Scott+Cawthon">Read more on Last.fm</a>
Recent publications · Crossref
5 total works indexed
- Common method biases in behavioral research: A critical review of the literature and recommended remedies.
· 2003 · cited 67,700x
- Gene set enrichment analysis: A knowledge-based approach for interpreting genome-wide expression profiles
· 2005 · cited 48,826x
- SciPy 1.0: fundamental algorithms for scientific computing in Python
· 2020 · cited 36,474x
- Going deeper with convolutions
· 2015 · cited 32,868x
- QIIME allows analysis of high-throughput community sequencing data
· 2010 · cited 30,945x
via Crossref · CC0
Quotes
- “Success comes on God’s terms, in His time, and in His way. God only allowed me to have success after I’d been broken after I’d stopped seeking success for myself, and after I’d come to terms with the idea that my labors for God might not ever bring me a penny. It was only after I’d lost everything that God was able to get my heart right to the point where He could trust me with success.”
- “Make sure that you are next year's big success story. Don't fall into the pit of people who have given up on making something of themselves, and make sure you take everything out of yourself. I'm getting too old for this. And when I retire someday, I'm going to want to sit down at a computer and play your games, read your stories, and watch your videos. Don't fall in with the people who have already given up on themselves. You are tomorrow's next big thing.”
- “I’d made a family-friendly game about a beaver before this, when I went to put it online it got torn apart by a few prominent reviewers. People said that the main character looked like a scary animatronic animal. I was heartbroken and was ready to give up on game-making. Then one night something just snapped in me, and I thought to myself- I bet I can make something a lot scarier than that.”
via Wikiquote · CC BY-SA