EntityQ28130149· pop 21· linked from 491 articlesscreen timeSign in to saveamount of time spent using a device such as a smartphone, computer, television, or video game consoleConnectionsvideo game addictionEntitysociocultural evolutionEntitybehavioral modernityEntitycomputerEntitytelevisionEntitypsychologyEntityCOVID-19 pandemicEntityInternational Standard Book NumberEntityspeciesEntitypropagandaEntitysmartphoneEntityautismEntitypsychiatryEntitynatural selectionEntitydigital object identifierEntityInternational Standard Serial NumberEntitymajor depressive disorderEntityinsomniaEntityhuman evolutionEntityvisual perceptionEntityCategoriesDigital media use and mental healthLifestylesMedical terminology