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Second Life

File:Second_Life_Logo.svg · Wikimedia Commons · See Wikimedia Commons

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Second Life

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Also known as 2nd Life, SL, 2L, SecondLife

virtual online world

OverviewAI-generated

Second Life is a video game developed and published by Linden Research. Released on June 23, 2003, the title is classified as a Simulator, Massively Multiplayer, and RPG. It is available on PC, macOS, and Linux platforms.

The game holds a rating of 3.33 on one platform and 51 on another, with the latter based on 15 ratings. The software version identifier is 7.2.2.18475198968. The project has 67,743 social media followers.

Synthesized by Vinony from 25 facts across 5 sources: Wikidata, Firecrawl, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.

Game data

Released
2003-06-23
User rating
3.33 / 5
Genres
Massively Multiplayer, RPG
Platforms
PC, macOS

via RAWG

Game details · IGDB

51User score · 15 ratings

Travel with friends to thousands of beautiful and exciting places — all created by the Second Life community. Filled with Friends, millions of people have already joined Second Life. Chat for free using voice or text with folks from around the world who share your passions and interests.

Released
2003
Genres
Simulator
Platforms
Linux, PC (Microsoft Windows), Mac
Developer
Linden Research
Publisher
Linden Research

Key facts

Developer
Linden Lab
Initial release
June 23, 2003 ; 22 years ago ( 2003-06-23 )
Written in
C++
Engine
Open-source ( C++ , OpenGL )
Platform
Windows macOS Linux (in development) iOS (beta) Android (beta)
Available in
12 languages
License
LGPL-2.1-or-later
Website
secondlife .com
Repository
github .com /secondlife /viewer

via Wikipedia infobox

Described at

Link to a page describing this subject · 1,293 chars · not written by Vinony

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Encyclopedic overview

Second Life is a multi-user virtual world that allows people to create an avatar for themselves and then interact with other users (known as 'Residents') and user-created content within a multi-user online environment. Developed for personal computers by the San Francisco-based firm Linden Lab, it publicly launched on June 23, 2003, and saw rapid growth for some years; in 2013, it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017, the active user count had fallen to "between 800,000 and 900,000". In many ways, Second Life is similar to massively multiplayer online role-playing video games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective."

The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers. Second Life users, also called 'residents', create virtual representations of themselves, called avatars, and are able to interact with places, objects and other avatars. They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another.

Excerpted from Wikipedia’s “Second Life” article, available under the CC BY-SA 4.0 licence.

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