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EntityQ1990282· pop 5· linked from 14 articles

Auto-ombrage

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Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games. Self-shadowing allows non-static objects in the environment, such as game characters and interactive objects (buckets, chairs, etc.), to cast shadows on themselves and each other. For example, without self-shadowing, if a character puts their right arm over the left, the right arm will not cast a shadow over the left arm. If that same character places a hand over a ball, that hand will cast a shadow over the ball.

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En imagerie numérique, l’auto-ombrage est un effet d’éclairage utilisé pour la synthèse d'image 3D. Cette technique permet que les objets mobiles modélisés projettent des ombres les uns sur les autres, et sur eux-mêmes.

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