
Space Engineers · RAWG · Courtesy of RAWG
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ARCHIVED VERSION OF Space Engineers. This version is not up-to-date version of the game. From this repository you can build Space Engineers. To play Space Engineers you need to own the game on Steam. Assets (audio, models, textures) are not included in this repository. Before downloading the source code please read the EULA carefully - End User License Agreement. See the Change log for latest changes. Have you found a problem related to the source code? Report an Issue. Discuss source code on our source code sub-forum. Instead of modifying global.props , you can create user.props , more information here. To get started using GitHub: Create your own Space Engineers fork by clicking the Fork button in the top right of this page. Install a Git client on your computer. Use the GitHub program to Sync the project's files to a folder on your computer. Open up SpaceEngineers.sln in Visual Studio. Modify the source codes and test your changes. Using the GitHub program, you can easily submit contributions back up to your fork . Do not commit to master , for each feature create new branch . When you're ready to send the changes to the Keen Software House for review, simply create a Pull Request. Following Coding rules will help us lower the time needed to process the PR and merge it thus increase the amount of PRs that can be merged Build error: The command ".. 3rd Utils RunTemplate.bat ".... MyEnumToStringsGenerated"" exited with code 1. This is common when using old versions of Visual Studio, see Visual Studio support. It can also happen when TextTemplating.exe was not found for some reason (it should be installed with Visual Studio). Assert: unable to find audio/model/texture file: 'xxxxxx' . This happens because repository is slightly ahead of content in Steam folder. Definitions (Content/Data) are taken from repository and may contain new definitions referencing assets which are not yet in Steam content folder. We decided to use definitions from repository by default, so you can easily modify it. You can edit global.props to use definitions from Steam (that should fix the issue). When running on Release asserts won't be shown; missing assets won't crash the game. More info here.
Excerpt from the source-code README · 4,941 chars · not written by Vinony
via Wikidata · CC0
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).