WebGPU API is a JavaScript, Rust, C++, and C API for cross-platform efficient graphics processing unit (GPU) access. Using a system's underlying Vulkan, Metal, or Direct3D 12 technologies, WebGPU allows for graphics processing, games, and more, as well as AI and machine learning applications. WebGPU is intended to supersede the older WebGL as the main graphics standard for the Web.
This is the repository for the W3C GPU for the Web Community Group WebGPU API and WebGPU Shading Language (WGSL) specifications. This specification is formally standardized by the W3C GPU for the Web Working Group. We use the wiki and issue tracker as the main sources of information related to the work. This repository will hold the actual specification, examples, etc. Membership in the Community Group is open to anyone. We especially encourage hardware vendors, browser engine developers, 3d software engineers and any Web Developers with expertise in graphics to participate. You'll need a W3C account to join, and if you're affiliated with a W3C member, your W3C representative will confirm your participation. If you're not a W3C member, you're still welcome. All participants are required to agree to the Contributor License Agreement. Our primary public chat channel is via Matrix (what is matrix?) at WebGPU:matrix.org. For asynchronous concerns, we use GitHub for both our issue tracker and our discussions forum. Both the Community Group and the Working Group have W3C email lists as well, though these are largely administrative.
Excerpt from the source-code README · 2,567 chars · not written by Vinony
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WebGPU API is a JavaScript, Rust, C++, and C API for cross-platform efficient graphics processing unit (GPU) access. Using a system's underlying Vulkan, Metal, or Direct3D 12 technologies, WebGPU allows for graphics processing, games, and more, as well as AI and machine learning applications. WebGPU is intended to supersede the older WebGL as the main graphics standard for the Web.
In JavaScript, WebGPU can be provided by a web browser or other JavaScript environment like Node.js and Deno. Rust and C++ can use their respective implementations of the WebGPU specification. Other languages like Python, Java, and Go can use WebGPU by extending the C language specification.
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Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).