
Xenogears
Sign in to saveXenogears is a 1998 role-playing video game developed and published by Square for the PlayStation. It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought
Game data
Metacritic 84- Released
- 1998-02-11
- User rating
- 4.38 / 5
- Genres
- RPG
- Platforms
- PlayStation
- ESRB
- Teen
via RAWG
Game details · IGDB
Xenogears Blends Authentic RPG Gameplay with Exquisite Hand-Drawn and Computer-Generated Animation in a Grand Science Fiction Tale. An intricate storyline involving many human and non-human characters will prove to captivate audiences of all ages. Players can rotate the amazingly detailed 3D gameplay maps 360 degrees, and have the ability to navigate around the environment by jumping and climbing. In battle, mega-robots can be controlled, adding great variety to play. A new real-time combat system eliminates restrictive menus, using button commands to provide fast-paced, intuitive action. …
- Released
- 1998
- Genres
- Role-playing (RPG)
- Platforms
- PlayStation 3, PlayStation, PlayStation Portable
- Game modes
- Single player
- Franchise
- Xeno
- Developer
- Square Product Development Division 3
- Publisher
- Square Electronic Arts, Square, Square Enix, Sony Computer Entertainment
Key facts
- Video game.caption
- North American box art
- Video game.image
- Xenogears box.jpg
- Video game.developer
- Square Product Development Division 3
- Video game.director
- Tetsuya Takahashi
- Video game.producer
- Hiromichi Tanaka
- Video game.programmer
- Kiyoshi Yoshii
- Video game.artist
- Kunihiko TanakaYasuyuki Honne
- Video game.writer
- Tetsuya TakahashiKaori TanakaMasato Kato
- Video game.composer
- Yasunori Mitsuda
- Video game.platforms
- PlayStation
- Video game.genre
- Role-playing
- Video game.modes
- Single-player, multiplayer
via Wikipedia infobox
~34 min read
Encyclopedic overview
15 sectionsContents
- Gameplay
- Battle system
- Plot
- Setting
- Characters
- Story
- Development
- Music
- Merchandise
- Reception
- Critical response
- Legacy
- Notes
- References
- External links
Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation. It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism.
Created by Tetsuya Takahashi and his wife Kaori Tanaka as a proposal for Final Fantasy VII, it was allowed to be developed as its own project; first as a sequel to Chrono Trigger and then as an original game with a science fiction premise. The characters were designed by Kunihiko Tanaka, while the gears were designed by Junya Ishigaki and Yoshinori Ogura. The designs were portrayed during in-game cinematics through the use of anime cutscenes. Due to time constraints and the team's general inexperience, the second half of the game's plot was primarily told through cutscenes.
Excerpted from Wikipedia’s “Xenogears” article, available under the CC BY-SA 4.0 licence.