(recursive acronym for Kosmos Obey Strategical Multiple Operation System) is a fictional character from the Xenosaga role-playing video game series by Monolith Soft and Bandai Namco Entertainment. KOS-MOS also appears as a major character in the anime Xenosaga: The Animation and in several crossover video games.
(recursive acronym for Kosmos Obey Strategical Multiple Operation System) is a fictional character from the Xenosaga role-playing video game series by Monolith Soft and Bandai Namco Entertainment. KOS-MOS also appears as a major character in the anime Xenosaga: The Animation and in several crossover video games.
==Conception and design== left|thumb|KOS-MOS's various iterations. Archetype in particular was meant to inspire a "grotesque" feel due to the implied nudity and unnatural look Created for the Xenosaga series by Monolith Soft, KOS-MOS was conceived by Tetsuya Takahashi. According to his wife and Xenosaga writer Soraya Saga, due to how they often depicted human characters in their works as "strong will in a fragile flesh and blood", KOS-MOS was meant to be the opposite, "the delicate pieces of soul in an unbreakable vessel". While she acknowledge she was unable to show the character's story fully within the games, she stated "I think it must be left veiled for now." When writing the game, religious themes were added due to Saga's "deep interest in the power of belief people have". Meanwhile the name KOS-MOS in part came from Takahashi's thoughts on Nietzsche's philosophy regarding the "will of power".
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).