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Decision theory

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cognitive bias
systematic pattern of deviation from norm or rationality in judgment due to subjective perception of reality
decision theory
branch of applied probability theory
rational choice theory
sociological theory
Minimax
Minimax (sometimes Minmax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss for a worst case (maximum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain. Originally formulated for several-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision-making in the presence of u
consumer choice
academic discipline
random forest
statistical algorithm that is used to cluster points of data in functional groups
economic agent
actor and decision maker in an economic model
sunk cost
cost that has already been incurred and cannot be recovered
prospect theory
theory of behavioral economics and behavioral finance that was developed by Daniel Kahneman and Amos Tversky in 1979
risk aversion
preference against risk, a common human behavior of attempting to lower uncertainty and avoid risk
bounded rationality
the idea that rationality is limited by the tractability of the decision problem, the cognitive limitations of the mind, and the time available to make the decision
analytic hierarchy process
structured technique for organizing and analyzing complex decisions, based on mathematics and psychology
loss aversion
people's tendency to prefer avoiding losses to acquiring equivalent gains, a behavior first identified by Amos Tversky and Daniel Kahneman
path dependence
actions in the present which are constrained by actions in the past
Garbage can model
theory of organizational decison-making
decoy effect
phenomenon in marketing
secretary problem
mathematical problem
illusory truth effect
tendency to believe false information when repeated
choice architecture
design of ways of presentation of choices to consumers and their impact to consumer decision-making
intertemporal choice
the process by which people make decisions about what and how much to do at various points in time, when choices at one time influence the possibilities available at other points in time
satisficing
Satisficing is a decision-making strategy or cognitive heuristic that entails searching through the available alternatives until an acceptability threshold is met, without necessarily maximizing any specific objective. The term satisficing, a portmanteau of satisfy and suffice, was introduced by Herbert A. Simon in 1956, although the concept was first posited in his 1947 book Administrative Behavior. Simon used satisficing to explain the behavior of decision makers under circumstances in which an optimal solution cannot be determined. He maintained that many natural problems are characterized
buyer decision processes
decision-making process used by consumers before, during, and after the purchase of a good or service
default effect
phenomenon that making an option the default increases the likelihood that it is chosen
overchoice
Overchoice or choice overload is the paradoxical phenomenon that choosing between a large variety of options can be detrimental to decision making processes. The term was first introduced by Alvin Toffler in his 1970 book, Future Shock.
principle of indifference
in probability theory, a rule for assigning epistemic probabilities
linear partial information
method of making decisions based on insufficient or fuzzy information
value of information
amount in information economics
hyperbolic discounting
Economic model
quantum cognition
application of quantum mechanics to cognitive phenomena
von Neumann–Morgenstern utility theorem
theorem that a rational decision-maker has a utility function
Multiple streams framework
Approach for analyzing public policymaking processes
weighted sum model
model for decision analysis
negotiation theory
theory about how groups of reasonably bright individuals should and could make joint, collaborative decisions
illusion of validity
confidently predicting inaccurate outcomes based on the representativeness of available data
regret theory
economics model which includes a regret term in the utility function