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E-commerce

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electronic spam
thumb|An email inbox containing a large amount of spam messages
e-commerce
E-commerce (electronic commerce) refers to commercial activities including the electronic buying or selling products and services which are conducted on online platforms or over the Internet. E-commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. E-commerce is a part of retail. It is the largest segment of the electronics industry and is in turn driven by the technological advances of th
paywall
thumb|upright=1.3|Mock-up of a "hard" paywall on a fictional news website
electronic business
the integrated execution of all automatable business processes of a company with the help of information and communication technology
digital economy
economy that is based on digital computing technologies
consumer-to-consumer
e-commerce concept
mobile commerce
delivery of electronic commerce capabilities directly into the consumer’s hand, anywhere, via wireless technology
seed money
type of securities offering
dot-com company
type of company
business-to-government
Business-to-government (B2G), also referred to as business-to-public-administration (B2PA) or business-to-public-sector (B2PS), describes commercial transactions in which businesses supply goods or services to government entities acting as customers.
e-service
Electronic services or e-services are services that make use of information and communication technologies (ICTs). The three main components of e-services are: service provider; service receiver; and the channels of service delivery (i.e., technology)
omnichannel
Omnichannel is a neologism describing a business strategy. According to Frost & Sullivan, omnichannel is defined as "seamless and effortless, high-quality customer experiences that occur within and between contact channels".
disintermediation
thumb|The disintermediation process thumb|Intermediary B may be bypassed by A to connect with C directly. thumb|Although Webvan failed in its goal of disintermediating the [[North American supermarket industry, several supermarket chains (like Safeway Inc.) have launched their own delivery services to target the niche market to which Webvan catered.]] Disintermediation is the removal of intermediaries in economics from a supply chain, or "cutting out the middlemen" in connection with a transaction or a series of transactions. Instead of going through traditional distribution channels, which ha
social commerce
subset of electronic commerce that involves social media
super-app
mobile application that provides multiple services that include financial transactions
social shopping
Extended Validation Certificate
certificate used for HTTPS websites and software that proves the legal entity controlling the website or software package; obtaining an EV certificate requires verification of the requesting entity's identity by a certificate authority
Amazon China
Chinese shopping website
showrooming
thumb|Electronic items are among those frequently examined by customers in a retail store prior to their online purchase. Showrooming is the practice of examining merchandise in a traditional brick-and-mortar retail store or other offline setting, and then buying it online, sometimes at a lower price. Online stores often offer lower prices than their brick-and-mortar counterparts because they do not have the same overhead cost. Staff writers at the Wharton School have observed that showrooming and buying elsewhere is not new in itself, but its impact has become more significant with the greate
electronic trading
type of trading
United Nations Convention on the Use of Electronic Communications in International Contracts
2005 treaty
Brushing
deceitful technique used in e-commerce to boost seller ratings
livestream shopping
live video shopping
The Cluetrain Manifesto
work of business literature collaboratively authored by Rick Levine, Christopher Locke, Doc Searls, and David Weinberger
B2B e-commerce
sale of goods or services between businesses via an online sales portal
payment processor
type of financial service provider facilitating payment transactions
T-commerce
T-Commerce is a term describing trade via a (smart) digital TV-set which – besides its main functionality – acts as a marketing channel enabling bidirectional communication enabling interactive advertising and addressable advertising. It is part of Electronic Business and e-Commerce which themselves are the most prominent parts of u-Commerce. The promise of T-commerce is to enhance shopping channels as well as regular TV ads by offering consumers a "One-Click" "Buy It" possibility.
UN/CEFACT
UN/CEFACT is the United Nations Centre for Trade Facilitation and Electronic Business. It was established as an intergovernmental body of the United Nations Economic Commission for Europe (UNECE) in 1996 and evolved from UNECE's long tradition of work in trade facilitation which began in 1957.
Gross merchandise volume
total sales value over a given time period
consumer privacy
Data collection practices on people
Nookazon
Nookazon () is a fan-made website that allows players of the 2020 video game Animal Crossing: New Horizons to trade and sell items in-game using their services. The website is named after Amazon, although it more closely resembles Craigslist and eBay.
storefront
Storefront of a food shop in Kaunas|thumb A storefront or shopfront is the facade or entryway of a retail store located on the ground floor or street level of a commercial building, typically including one or more display windows. A storefront functions to attract visual attention to a business and its merchandise.
ubiquitous commerce
uninterrupted communication and exchange of data and information anywhere at any time
Import One-Stop Shop
electronic portal in the EU for VAT handling of imports from countries outside the EU