Category
page 1Fifth-generation video game consoles
Q10677
1994 5th generation video game console by Sony Interactive Entertainment
Nintendo 64
fifth-generation home video game console by Nintendo
Q200912
home video game console
Game Boy Color
handheld Nintendo video game console introduced in 1998
Atari Jaguar
Fifth-generation home video game console by Atari

3DO
3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive Multiplayer, and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics.
Virtual Boy
table-top video game console developed by Nintendo
Amiga CD32
home video game console developed by Commodore

Q1063978
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions.
Q540868
handheld game console by Sega
Apple Pippin
multimedia electronics platform by Apple
64DD
The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before its release in Japan on December 11, 1999. The "64" references both the Nintendo 64 console and the 64 MB storage capacity of the disks, while "DD" stands for "disk drive" or "dynamic drive". Despite its innovative features, it struggled to gain traction and was discontinued after a short-lived run in Japan.

PC-FX
The is a 32-bit home video game console co-developed by NEC and Hudson Soft. Released in December 1994, it is based on the NEC V810 CPU and CD-ROM, and was intended as the successor to the PC Engine (known overseas as the TurboGrafx-16). Unlike its predecessor, the PC-FX was only released in Japan.
PocketStation
The PocketStation is a memory card peripheral by Sony Computer Entertainment for the PlayStation home video game console. It was released in Japan in 1999. The device acted not only as a memory card but was interactive itself via a small monochrome LCD and buttons on its case. Many PlayStation games included software that could be downloaded and played on the PocketStation. A release in Europe and North America was planned but was ultimately canceled. The PocketStation shares similarities with Sega's VMU for the Dreamcast.

Playdia
The (developed under the codename "BA-X") is a fifth-generation home video game console released exclusively in Japan in 1994 at the initial price of ¥24,800. It was intended for a young audience and, like many consoles of the era (such as the LaserActive and the 3DO Interactive Multiplayer), was marketed more as a multimedia home entertainment system than as a dedicated gaming console, with anime quiz software and edutainment making up most of the game library. The Playdia uses a single infrared joypad with simple controls. Bandai, the Playdia's manufacturer, was the only software publisher t
Casio Loopy
home video game console
iQue Player
Chinese home video game console
fifth generation of video game consoles
video game console generation
Neo Geo Pocket Color
handheld console

Game.com
The Game.com is a fifth-generation handheld game console developed and released by Tiger Electronics on September 12, 1997. Designed as a multimedia device for older audiences, it aimed to combine gaming with early digital functions such as touchscreen input and limited Internet connectivity. The original model features a monochrome touchscreen, dual cartridge slots, and could be connected to a 14.4 kbit/s modem for access to e-mail and basic web functions via a proprietary interface. Its name is a reference to the .com top-level domain, reflecting its Internet-related features. It was th
Atari Jaguar CD
peripheral for the Atari Jaguar video game console

R-Zone
The R-Zone is a portable game console (originally head-worn, later handheld) developed and manufactured by Tiger Electronics. The R-Zone was shown at the American International Toy Fair in February 1995, and was released later that year. The R-Zone was panned by critics, and was also a commercial disaster, with its lifespan lasting only two years before being discontinued in 1997. Although the R-Zone was not designed to compete directly with any other handhelds, it marked Tiger Electronics' first multi-game entry into the portable electronic game market.
Super NES CD-ROM
unreleased video game media format and peripheral for the Super Nintendo Entertainment System and Super Famicom
CP System II
arcade system board developed by Capcom
Design Master Senshi Mangajukuu
handheld video game console