Category
page 1Game engines for Linux
Q63966
cross-platform game engine
Q608276
video game engine series developed by Epic Games
Godot
free and open-source cross-platform game engine for making 2D and 3D games
Source
game engine developed by Valve Corporation
GoldSrc
GoldSrc (pronounced "Gold Source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life expansions, Day of Defeat and games in the Counter-Strike series.
CryEngine
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called
Q181202
game engine developed by id Software
id Tech 1
game engine developed by id Software
Source 2
game engine developed by Valve
Irrlicht Engine
open source 3D graphics engine
id Tech 4
game engine developed by id Software
Gamebryo
Gamebryo (; ; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
id Tech 3
game engine developed by id Software
Crystal Space
graphics engine
Q532474
2004 video game
id Tech 2
game engine developed by id Software
Build
game engine developed by Ken Silverman
id Tech
series of video game engines
Blender Game Engine
discontinued game engine

PICO-8
PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console that mimics the limited audio-visual capabilities of 8-bit systems from the 1980s to encourage creativity and ingenuity in producing games without being overwhelmed with the many possibilities of modern tools and machines. Such limitations also give PICO-8 games a particular look and feel.
Q213136
LithTech is a discontinued game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games.

Panda3D
Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Panda3D is free, open-source software under the revised BSD license.
TIC-80
TIC-80 is a free and open-source fantasy video game console for making, playing, and sharing games on a limited platform that mimics the 8-bit systems of the 1980s. It has built-in code, sprite, map, music, and sound effect editors, as well as a command line interface that allow users to develop and edit games within the fantasy console.
Open 3D Engine
free and open-source 3D engine based on the CryEngine
Blend4Web
Blend4Web is a free and open source framework for creating and displaying interactive 3D computer graphics in web browsers.
Q851402
game engine developed by GarageGames
OpenMW
thumb|Screenshot of OpenMW with Example Suite content
GDevelop
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. Created by Florian Rival, a software engineer at Google, GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based visual programming similar to engines like Construct, Stencyl, and Tynker and It includes tools for AI-assisted development of behaviors and event-based logic. As it was distributed under an open-source license, GDevelop has been adopted in games education, rangi
ioquake3
REDIRECT id Tech 3#ioquake3
Stencyl
Stencyl is a video game development tool that allows users to create 2D video games for computers, mobile devices, and the web. The software is available for free, with select publishing options available for purchase. The software was originally called "StencylWorks" while in development and for the initial release but was later shortened to just "Stencyl".
HPL Engine
game engine
Delta3D
Delta3d is an open source software gaming/simulation engine API. Delta3d is managed and supported by Caper Holdings LLC. Previously the Modeling, Virtual Environments, and Simulation (MOVES) Institute at the Naval Postgraduate School in Monterey, California managed and supported delta3d. Alion Science has also been a major contributor to enhancements and features.,
Unigine
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.

Beats of Rage
video game engine