Chaosnet is a local area network technology. It was first developed by Thomas Knight and Jack Holloway at MIT's AI Lab in 1975 and thereafter. It refers to two separate, but closely related, technologies. The more widespread was a set of packet-based computer communication protocols intended to connect Lisp machines, which had been recently developed and were very popular at MIT; the second was one of the earliest local area network (LAN) hardware implementations.
Chaosnet is a local area network technology. It was first developed by Thomas Knight and Jack Holloway at MIT's AI Lab in 1975 and thereafter. It refers to two separate, but closely related, technologies. The more widespread was a set of packet-based computer communication protocols intended to connect Lisp machines, which had been recently developed and were very popular at MIT; the second was one of the earliest local area network (LAN) hardware implementations.
==Origin== The original implementation of the Chaosnet protocol used a CATV coaxial cable modeled on the early Xerox PARC Ethernet, the early ARPANET, and the Transmission Control Protocol (TCP). It was a contention-based system intended to work over a range, and included a pseudo-slotted feature intended to reduce collisions, which worked by passing a virtual token of permission from host to host; successful packet transmissions updated each host's knowledge of which host had the token at that time. Collisions caused a host to fall silent for a duration depending on the distance from the host it collided with. Collisions were never a real problem, and the pseudo-slotting fell into disuse.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).