
Command & Conquer: Red Alert · RAWG · Courtesy of RAWG
Also known as Red Alert, Command and Conquer: Red Alert, Command & Conquer: Red Alert – Retaliation, Command & Conquer Red Alert, Counterstrike and The Aftermath, 1996 Command & Conquer: Red Alert, 1996 Red Alert, Command & Conquer Red Alert™, Counterstrike™ and The Aftermath™
1996 video game
via RAWG
~26 min read
Command & Conquer: Red Alert is a real-time strategy video game in the Command & Conquer franchise, developed and published by Westwood Studios in 1996. The second game to bear the Command & Conquer title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.
It was initially available for PC (MS-DOS and Windows 95 versions included in one package) and was subsequently ported to PlayStation. The PlayStation version was also re-released as a download on the PlayStation Network for PlayStation Portable and PlayStation 3, but has since become delisted. On August 31, 2008, Electronic Arts, who acquired Westwood Studios in 1998, rendered Command & Conquer: Red Alert freeware.
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Command & Conquer: Red Alert – CNCNZ.com
cncnz.com →Command & Conquer: Red Alert is the explosive, award-winning hit game in which surrender is not an option. Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Command & Conquer: Red Alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red Alert puts the fate of the world in your hands!
Excerpt from a page describing this subject · 2,976 chars · not written by Vinony
This repository includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game. If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries; DirectX 5 SDK DirectX Media 5.1 SDK Greenleaf Communications Library (GCL) Human Machine Interface (HMI) “Sound Operating System” (SOS) The current state of the source code does not fully compile and will require some effort to restore it. If you wish to restore the original build environment, the following tools are required; Watcom C/C++ (v10.6) for C/C++ source files Borland Turbo Assembler (TASM v4.0) for assembly files This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space. This repository is for preservation purposes only and is archived without support. This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.
Excerpt from the source-code README · 1,744 chars · not written by Vinony
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via Wikidata sitelinks · CC0
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).