Kaissa () was a chess program developed in the Soviet Union in the 1960s. It was named so after Caissa, the goddess of chess. Kaissa became the first world computer chess champion in 1974 in Stockholm.
Kaissa () was a chess program developed in the Soviet Union in the 1960s. It was named so after Caissa, the goddess of chess. Kaissa became the first world computer chess champion in 1974 in Stockholm.
== History == By 1967, a computer program by Georgy Adelson-Velsky, Vladimir Arlazarov, Alexander Bitman and Anatoly Uskov on the M-2 computer in Alexander Kronrod’s laboratory at the Institute for Theoretical and Experimental Physics had defeated Kotok-McCarthy running on the IBM 7090 at Stanford University. By 1971, Mikhail Donskoy joined with Arlazarov and Uskov to program its successor on an ICL System 4/70 at the Institute of Control Sciences. In 1972 the program played a correspondence match against readers of popular Russian newspaper, Komsomolskaya Pravda. The readers won, 1½-½. It was the journalists of Komsomolskaya Pravda who gave the program its name, Kaissa.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).