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Also known as NovaLogic, Inc.

NovaLogic, Inc. was an American software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by CEO John A. Garcia. Garcia's background in computer software started in Southern California in the early 1980s, when he worked at Datasoft. The company was known for their Voxel Space engine, which was utilized in franchises such as the Comanche and Delta Force series. In October 2016, NovaLogic's assets were bought out by THQ Nordic who are not currently using the label.

Key facts

Company.name
NovaLogic, Inc.
Company.logo
NovaLogic.svg
Company.type
Subsidiary
Company.industry
Video games
Company.foundation
in Calabasas, California
Company.fate
Label and intellectual properties acquired and integrated into THQ Nordic
Company.successor
THQ Nordic
Company.founder
John A. Garcia
Company.location_city
Malibu, California
Company.location_country
United States
Company.area_served
Worldwide
Company.products
Comanche seriesDelta Force series

via Wikipedia infobox

Wikidata facts

Official website
www.novalogic.com
Show 3 more facts
Commons category
NovaLogic
inception
1985-01-01
dissolved, abolished or demolished date
2016-10-00
Sources (4)

via Wikidata · CC0

~9 min read

Article

5 sections
Contents
  • History
  • Technology
  • Games
  • References
  • External links

NovaLogic, Inc. was an American software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by CEO John A. Garcia. Garcia's background in computer software started in Southern California in the early 1980s, when he worked at Datasoft. The company was known for their Voxel Space engine, which was utilized in franchises such as the Comanche and Delta Force series. In October 2016, NovaLogic's assets were bought out by THQ Nordic who are not currently using the label.

==History== Originally, NovaLogic worked on new versions of previously published games. Taito America was a major client of the company and most (if not all) of NovaLogic's earliest games were PC conversions of Taito arcade games. NovaLogic's 1992 game Comanche: Maximum Overkill was the first release that utilized the Voxel Space engine, which allowed for larger outdoor environments and more detailed terrain. The engine was conceived by electrical engineer Kyle Freeman. Freeman's engine stemmed from his earlier creations of medical technology. In addition, the cancelled CD-i sequel to Super Mario World, ''Super Mario's Wacky Worlds, was in development by NovaLogic. Due to the failure of the Phillips CD-i platform, the project was cancelled in 1993.

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