
ombrage
Sign in to saveShading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.
In the Vinony graph
Vinony's link graph records 294 inbound references to ombrage, and connects out to 3D computer graphics, normal and rendering.
Vinony files it under Shading and Virtual reality.
Vinony links it to 20 Wikipedia language editions.
Wikidata facts
Show 3 more facts
- Commons category
- Shading
- topic's main category
- Category:Shading
- product or material produced
- shadow
Sources (2)
via Wikidata · CC0
Article · Français
L´ombrage plat (en anglais flat shading) ou ombrage de Lambert est une technique de simulation d'éclairage dans un rendu 3D. Il consiste simplement à affecter à chacune des faces de l'objet un éclairement proportionnel à l'angle entre la normale à la face, estimée plane, et la direction de la source lumineuse qui éclaire la scène. Cette valeur est constante sur toute la face d'où la discontinuité d'ombrage aux bords de chaque face. * Portail de l’imagerie numérique
Abstract from DBpedia / Wikipedia · CC BY-SA