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浓淡处理
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浓淡处理

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Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.

Wikidata facts

Instance of
algorithm
Subclass of
rendering
Show 3 more facts
Commons category
Shading
topic's main category
Category:Shading
product or material produced
shadow
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via Wikidata · CC0

Article · 中文

在電腦圖學中,著色,也称浓淡处理、明暗处理、着色法(英語:Shading)是在三维模型或插画中通过不同的亮度表现深度的方法。

Abstract from DBpedia / Wikipedia · CC BY-SA

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