Japanese video game designer (born 1952)
Shigeru Miyamoto is a legendary Japanese video game designer born in 1952 who created some of the world's most iconic and beloved video game characters and franchises. His work matters because he fundamentally shaped modern gaming and popular culture, designing games that have been played by billions of people worldwide and influencing how video games are made today.
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Production · Sonobe, Kyoto, Japan
Shigeru Miyamoto (Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and…
Shigeru Miyamoto (Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru; born November 16, 1952) is a Japanese video game designer, producer, game director and filmmaker at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
Born in Sonobe, Kyoto, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the president, Hiroshi Yamauchi, with his toys. He helped create art for the arcade game Sheriff, and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong.
via TMDB
Shigeru Miyamoto was born in Sonobe (now Nantan), Kyoto, Japan. As a young boy, Miyamoto loved to draw, paint pictures, and explore the landscape surrounding his house. Stories describe his fascinated discovery of hidden caves, lakes, and other natural features which were linked to his later work. For example, The Legend of Zelda was inspired by Miyamoto's maze-like Japanese home; he'd often go exploring in the wilderness and caves. Another example is the infamous Chain Chomp enemy of Mario
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· 2014 · cited 3,568x
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