
File:The_Elder_Scrolls_IV_Oblivion_cover.png · Wikimedia Commons · See Wikimedia Commons
The Elder Scrolls IV: Oblivion
Sign in to saveAlso known as Oblivion, TES IV, Elder Scrolls IV: Oblivion, Elder Scrolls IV, Elder Scrolls 4, Elder Scrolls 4: Oblivion
2006 video game by Bethesda Game Studios
OverviewAI-generated
The Elder Scrolls IV: Oblivion is a single-player role-playing and adventure game developed by Bethesda Game Studios. It is part of The Elder Scrolls franchise and was built using the Gamebryo engine. The title was released in 2006, with specific publication dates recorded as March 20, March 23, and March 24, 2006, as well as April 26, 2007.
The game is available on PC, Xbox 360, PlayStation 3, and Xbox One. It carries a Mature ESRB rating. Review scores include 94/100 and 91/100, with a Metacritic score of 94. Other ratings listed are 4.34, 85, and a critic rating of 81. The software version identifier is 1.2.0416.
Synthesized by Vinony from 25 facts across 4 sources: Wikidata, RAWG, IGDB, Vinony graph. Generated from structured data (not the Wikipedia text) and checked against those facts — may still contain errors.
Game data
Metacritic 94- Released
- 2006-03-20
- User rating
- 4.34 / 5
- Genres
- Indie, Adventure, RPG
- Platforms
- PC, Xbox One, Xbox 360, PlayStation 3
- ESRB
- Mature
via RAWG
Game details · IGDB
The Elder Scrolls IV: Oblivion, the fourth game in the Elder Scrolls story, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes on to you the mystic Amulet of Kings. The adventure proper begins with the quest to find Uriel's lost and illegitimate son who is the only heir to the throne. In a world where the forces of darkness seek their ultimate dominion over the ranks of man and mer alike, you alone stand between the future of Tamriel and the gates of …
- Released
- 2006
- Genres
- Role-playing (RPG), Adventure
- Platforms
- PlayStation 3, PC (Microsoft Windows), Xbox 360
- Game modes
- Single player
- Engine
- Gamebryo
- Franchise
- The Elder Scrolls
- Developer
- Bethesda Game Studios
- Publisher
- 2K Games, Bethesda Softworks, Ubisoft Entertainment
Key facts
- Developer
- Bethesda Game Studios
- Publishers
- Bethesda Softworks 2K (Xbox 360, Windows) Ubisoft (PS3, Europe)
- Producer
- Ashley Cheng
- Designer
- Ken Rolston
- Programmers
- Guy Carver Craig Walton
- Artist
- Matthew Carofano
- Composer
- Jeremy Soule
- Series
- The Elder Scrolls
- Engine
- Gamebryo
- Platforms
- Windows Xbox 360 PlayStation 3
- Genre
- Action role-playing
- Mode
- Single-player
via Wikipedia infobox
~34 min read
Encyclopedic overview
The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games. It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion.
The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills.
Excerpted from Wikipedia’s “The Elder Scrolls IV: Oblivion” article, available under the CC BY-SA 4.0 licence.