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The Sims

File:SimsSS.jpg · Wikimedia Commons · See Wikimedia Commons

EntityQ184816· pop 58· linked from 218 articles

2000 video game

AI overview

The Sims is a video game released in 2000 that lets players create and control virtual people living in simulated homes and communities. The game became significant because it pioneered a new style of gameplay focused on everyday life simulation rather than traditional goals like winning or defeating enemies.

AI-generated from the Wikipedia summary — may contain errors.

Game data

Metacritic 88
Released
2000-02-04
User rating
4.20 / 5
Genres
Simulation
Platforms
PC, Linux, Xbox, PlayStation 2, PlayStation, GameCube, Classic Macintosh
ESRB
Teen

via RAWG

Game details · IGDB

85Critic score · 1 ratings
80User score · 518 ratings

The Sims is a life-building simulation with emphasis on intimate details of individual characters rather than expansion of an entire society or civilization. You are in control of nearly every aspect of the lives of the individuals who make up your chosen population in the neighborhood. Characters are developed from the ground up and you infuse and mold them with personalities, looks, desires, moods, urges, living arrangements, career and personal choices, life styles, and reactions.

Released
2000
Genres
Simulator
Platforms
Linux, PC (Microsoft Windows), Mac
Game modes
Single player
Engine
The Sims Engine
Franchise
The Sims
Developer
Maxis
Publisher
TransGaming Technologies, Aspyr Media, Electronic Arts

Wikidata facts

Official website
www.thesims.com
Show 6 more facts
publication date
2003-03-12
Commons category
The Sims
announcement date
1999-04-05
inventory number
932.2012
title
シムピープル
social media followers
23900
Sources (15)

via Wikidata · CC0

~16 min read

Article

The Sims is a 2000 social simulation video game developed by Maxis and published by Electronic Arts. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features open-ended gameplay where players can choose their own goals and objectives, and customize their Sims' appearance, personality, skills, relationships, and environment. A series of expansion packs were also released that add new content and features to the game, such as new careers, items, locations, and scenarios.

The game's development was led by Will Wright, and the game was a follow-up to Wright's earlier SimCity series. Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features.

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