The Sims is a video game released in 2000 that lets players create and control virtual people living in simulated homes and communities. The game became significant because it pioneered a new style of gameplay focused on everyday life simulation rather than traditional goals like winning or defeating enemies.
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The Sims is a 2000 social simulation video game developed by Maxis and published by Electronic Arts. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features open-ended gameplay where players can choose their own goals and objectives, and customize their Sims' appearance, personality, skills, relationships, and environment. A series of expansion packs were also released that add new content and features to the game, such as new careers, items, locations, and scenarios.
The game's development was led by Will Wright, and the game was a follow-up to Wright's earlier SimCity series. Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features.
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