Skip to content
usability

File:HumanProcessorModel.svg · Wikimedia Commons · See Wikimedia Commons

EntityQ216378· pop 41· linked from 430 articles

Also known as useability, product usability, easy-to-use, user-friendly, user-friendliness, ease of use, userfriendliness, intuitiveness

Usability or user-friendliness can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.

In the Vinony graph

Vinony's link graph records 430 inbound references to usability, and connects out to ergonomics, International Organization for Standardization and human–computer interaction.

Vinony files it under Human–computer interaction, Information architecture and Software quality.

Vinony links it to 41 Wikipedia language editions.

Wikidata facts

Subclass of
quality
Has part
satisfaction
Show 5 more facts
Commons category
Usability
topic's main category
Category:Usability
Sources (4)

via Wikidata · CC0

~44 min read

Encyclopedic overview

55 sections
Contents
  • Introduction
  • Definition
  • Intuitive interaction or intuitive use
  • ISO standards
  • ISO/TR 16982:2002 standard
  • ISO 9241 standard
  • IEC 62366
  • Designing for usability
  • Early focus on users and tasks
  • Empirical measurement
  • Iterative design
  • Evaluation methods
  • Cognitive modeling methods
  • Parallel design
  • GOMS
  • Human processor model
  • Keystroke level modeling
  • Inspection methods
  • Card sorts
  • Tree tests
  • Ethnography
  • Heuristic evaluation
  • Usability inspection
  • Pluralistic inspection
  • Consistency inspection
  • Activity Analysis
  • Inquiry methods
  • Task analysis
  • Focus groups
  • Questionnaires/surveys
  • Prototyping methods
  • The Tool Kit Approach
  • The Parts Kit Approach
  • Animation Language Metaphor
  • Rapid prototyping
  • Testing methods
  • Metrics
  • Remote usability testing
  • Remote usability testing for mobile devices
  • Thinking aloud
  • RITE method
  • Subjects-in-tandem or co-discovery
  • Component-based usability testing
  • Other methods
  • Cognitive walkthrough
  • Benchmarking
  • Meta-analysis
  • Persona
  • Benefits
  • Corporate integration
  • Professional development
  • See also
  • References
  • Further reading
  • External links

Usability or user-friendliness can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.

The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer.

Excerpted from Wikipedia’s “usability” article, available under the CC BY-SA 4.0 licence.

Gallery (3)

Connections

Categories