Also known as Z-buffering, z-buffer, z-buffering, depth buffer, depth buffering
thumb|Z-buffer data A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent the distance to the camera, with 0 being the closest. The encoding scheme may be flipped with the highest number being the value closest to camera.
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Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).