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Computer physics engines

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CUDA
CUDA (Compute Unified Device Architecture) is a proprietary parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, significantly broadening their utility in scientific and high-performance computing. CUDA was created by Nvidia starting in 2004 and was officially released in 2007. When it was first introduced, the name was an acronym for Compute Unified Device Architecture, but Nvidia later dropped the common use of the acronym and now rarely expands it.
physics engine
software for approximate simulation of physical systems
Havok
3D physics middleware created by Havok
PhysX
thumb|A BFG Technologies|BFG Physx card PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.
particle system
technique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions)
ragdoll physics
form of video game physics based on body
physics processing unit
dedicated microprocessor handling the calculations of physics engines in video games
collision detection
term in computer science
Bullet
open source physics engine
Euphoria
game animation engine
Box2D
Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe, Limbo, Rolando, Incredibots, Angry Birds, Tiny Wings, Shovel Knight, Transformice, Happy Wheels,, Noita, and many online Flash games, as well as iPhone, iPad and Android games using the Cocos2d or Moscrif game engine and Corona framework. It has also been used in the Unity game engine and is available as an extension for the Scratch-based programming languages TurboWarp (in its Extension Gallery website) and PenguinMod (bu
Open Dynamics Engine
physics engine
Phun
Redirect Algodoo
Q7276626
2012 video game
RealFlow
RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by Next Limit Technologies in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. In 2008, Next Limit Technologies was awarded a Technical Achievement Award by the Academy of Motion Picture Arts and Sciences for their development of the RealFlow software and its contribution to the production of motion pictures. In 2015, Next Limit Technologies announced th
Dynamic simulation
computer modeling of time-varying behavior of a dynamical system
Algodoo
Algodoo () is a physics-based 2D freeware sandbox from Algoryx Simulation AB (known simply as Algoryx) as the successor to the popular physics application Phun. It was released on September 1, 2009 and is presented as a learning tool, an open-ended computer game, an animation tool, and an engineering tool.
Newton Game Dynamics
physics engine
Endorphin
dynamic motion synthesis software package developed by NaturalMotion
Unigine
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.
game physics
introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more realistic to the observer