physics engine
Sign in to savesoftware for approximate simulation of physical systems
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Encyclopedic overview
A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. It is of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Description
Excerpted from Wikipedia’s “physics engine” article, available under the CC BY-SA 4.0 licence.