
Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe, Limbo, Rolando, Incredibots, Angry Birds, Tiny Wings, Shovel Knight, Transformice, Happy Wheels,, Noita, and many online Flash games, as well as iPhone, iPad and Android games using the Cocos2d or Moscrif game engine and Corona framework. It has also been used in the Unity game engine and is available as an extension for the Scratch-based programming languages TurboWarp (in its Extension Gallery website) and PenguinMod (bu
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Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe, Limbo, Rolando, Incredibots, Angry Birds, Tiny Wings, Shovel Knight, Transformice, Happy Wheels,, Noita, and many online Flash games, as well as iPhone, iPad and Android games using the Cocos2d or Moscrif game engine and Corona framework. It has also been used in the Unity game engine and is available as an extension for the Scratch-based programming languages TurboWarp (in its Extension Gallery website) and PenguinMod (built-in extension).
== History == Box2D was first released as "Box2D Lite", a demonstration engine to accompany a physics presentation given by Erin Catto at GDC 2006. On September 11, 2007, it was released as open source on SourceForge. On January 17, 2010, Box 2D moved the project to Google Code for hosting. On July 12, 2015, hosting was moved again, this time to GitHub.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).