Category
page 1Virtual reality

Internet
virtual reality
computer-simulated environment simulating physical presence in real or imagined worlds
George F. Smoot
American astrophysicist and cosmologist (1945–2025)
user interface
means by which a user interacts with and controls a machine

William Gibson
American-Canadian speculative fiction writer (born 1948)
graphics processing unit
specialized electronic circuit; graphics accelerator
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Google Street View
technology featured in Google Maps and Google Earth that provides panoramic views from positions along many streets in the world
cursor
part of a computer UI that indicates the position (textual or graphical) that operations will affect
Q188695
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indi

cyberspace
thumb|Nightscape in Chongqing, China. Artificial landscapes and "city lights at night" were some of the first metaphors used by the genre for cyberspace (in [[Neuromancer, by William Gibson).]]
avatar
graphical representation of the user or the user's alter ego or character
computer simulation
simulation, run on a single computer, or a network of computers, to reproduce behavior of a system; modeling a real physical system in a computer
Apple Vision Pro
XR-Headset by Apple Inc.
uncanny valley
hypothesis that human replicas which appear almost like real human beings elicit revulsion
virtual community
social network of individuals who interact through specific social media
ray tracing
rendering algorithm that works by sending out many virtual rays of light
virtual world
computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others

VTuber
thumb|Kizuna AI was the first VTuber to achieve breakout popularity.A or is an online entertainer who uses a virtual avatar generated using computer graphics. Real-time motion capture software or technology are often—but not always—used to capture movement. The digital trend originated in Japan in the mid-2010s, and has become an international online phenomenon in the 2020s. A majority of VTubers are English- and Japanese-speaking YouTubers or live streamers who use avatar designs. By 2020, there were more than 10,000 active VTubers. Although the term is an allusion to the video platform YouTu
flight simulator
software or physical cabin that recreates aircraft flight on a computer
DualShock
The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment for the PlayStation family of video game consoles. It is named for vibration-feedback and analog controls. Introduced in November 1997, it was initially marketed as a secondary peripheral for the first PlayStation console. The console's bundle was updated to include DualShock, and phase out the original PlayStation controller and the Dual Analog Controller. The DualShock is the best-selling gamepad of all ti
surround sound
system with loudspeakers that surround the listener
Virtual Reality Modeling Language
VRML (Virtual Reality Modeling Language, pronounced vermal or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D.
WebGL
WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics, image processing, and effects in the HTML canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background.
simulation hypothesis
hypothesis that reality could be a computer simulation
Vulkan
Vulkan is a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, and modern multi-core CPUs also.
CryEngine
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called
eye tracking
measuring the point of gaze or motion of an eye relative to the head
online community
virtual community that exists online
X3D
X3D (Extensible 3D) is a set of royalty-free ISO/IEC standards for declaratively representing 3D computer graphics. X3D includes multiple graphics file formats, programming-language API definitions, and run-time specifications for both delivery and integration of interactive network-capable 3D data. X3D version 4.0 has been approved by Web3D Consortium, and is under final review by ISO/IEC as a revised International Standard (IS).
bump mapping
texturing technique for bumps/wrinkles in computer graphics
Havok
3D physics middleware created by Havok
haptic technology
any form of interaction involving touch
virtual globe
3D software model or representation of the Earth or another world

PhysX
thumb|A BFG Technologies|BFG Physx card
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.
polygon mesh
set of edges, vertices, and polygons which define a 3D model's shape
particle system
technique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions)
id Tech 5
game engine developed by id Software
Gouraud shading
shading algorithm invented by the computer scientist Henri Gouraud
wire-frame model
visual presentation of a 3-dimensional or physical object used in 3D computer graphics

shading
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light.
immersion
perception of being physically present in a non-physical world
OpenGL Shading Language
shading language
Windows Mixed Reality
mixed reality computing platform by Microsoft
head-mounted display
device used in virtual reality systems
OpenGL ES
port of the OpenGL API for embedded systems
Decima
game engine developed by Guerrilla Games
inverse kinematics
computing motion to reach a desired position
gesture recognition
topic in language and computer science
visionOS
visionOS is an extended reality operating system derived primarily from iPadOS and its core frameworks (including UIKit, SwiftUI, ARKit and RealityKit), and MR-specific frameworks for foveated rendering and real-time interaction. It was developed by Apple exclusively for its Apple Vision Pro mixed reality headset. It was unveiled on June 5, 2023, at Apple's WWDC23 event alongside the reveal of the Apple Vision Pro. The software released on February 2, 2024, shipping with the Apple Vision Pro.
id Tech 4
game engine developed by id Software
Normal mapping
Texturing technique for bumps/dents in computer graphics
id Tech 3
game engine developed by id Software
Meta Quest 3
virtual reality headset by Meta
kinematic chain
assembly of rigid bodies connected by joints to provide constrained motion that is the mathematical model for a mechanical system
Power Glove
controller accessory for the Nintendo Entertainment System
wired glove
input device for human–computer interaction
360-degree video
video recording where a view in every direction is recorded at the same time
virtual tour
simulation of visiting an existing location using video, still images, sound effects, music, narration, and text
six degrees of freedom
freedom of movement of a rigid body in three-dimensional space