
Celeste · RAWG · Courtesy of RAWG
Also known as Celeste (video game)
2018 video game
via RAWG
~31 min read
Celeste is a 2018 platform video game developed and published by indie studio Maddy Makes Games. The player controls the player character Madeline, a young woman with anxiety and depression, who endeavors to climb Celeste Mountain, a fictional version of Mount Celeste. During her climb, she encounters several characters, including a personification of her self-doubt nicknamed "Badeline", who attempts to stop her from reaching the mountain's summit.
Development of Celeste began in August 2015, when game developers Maddy Thorson and Noel Berry created a version of Celeste for the PICO-8 during the course of a weekend; Thorson, who served as producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 version into a full game. Inspired in part by Super Mario Bros. 3 (1988) and Thorson's own TowerFall (2013), the gameplay was designed to be minimal and to mirror the feeling of bouldering. Celeste was designed to be accessible, featuring game mechanics and an "Assist Mode" that make the game more forgiving and less challenging. To create a more "introspective" game, the developers added themes of self-forgiveness into the narrative, which grew to become intertwined with the gameplay. Celeste's soundtrack was composed by Lena Raine.
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Link to the official site · 3,159 chars · not written by Vinony
Celeste This repo is used to track issues and bugs with Celeste. Before submitting an issue, please check the Celeste changelog and closed issues to see if it has already been fixed. Source Code We also will be releasing a few of the class files from Celeste, which you will later find in this repo. They're here as a learning resource and for general interest. The Framework Celeste was developed in is also open source and can be found here. NOTE: the MIT License only applies to the code in this repo and does not include the actual commercial Celeste game or assets.
Excerpt from the source-code README · 969 chars · not written by Vinony
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Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).