alt=A 3D simulation demonstrating collision with a ball knocking over some blocks.|thumb|A 3D simulation demonstrating a collision with a ball knocking over a bunch of blocks In physics, a collision is any event in which two or more bodies exert forces on each other in a relatively short time. Although the most common use of the word collision refers to incidents in which two or more objects collide with great force, the scientific use of the term implies nothing about the magnitude of the force.
alt=A 3D simulation demonstrating collision with a ball knocking over some blocks.|thumb|A 3D simulation demonstrating a collision with a ball knocking over a bunch of blocks In physics, a collision is any event in which two or more bodies exert forces on each other in a relatively short time. Although the most common use of the word collision refers to incidents in which two or more objects collide with great force, the scientific use of the term implies nothing about the magnitude of the force.
== Types of collisions == thumb|Deflection (physics)|Deflection happens when an object hits a plane surface. If the kinetic energy after impact is the same as before impact, it is an elastic collision. If kinetic energy is lost, it is an inelastic collision. The diagram does not show whether the illustrated collision was elastic or inelastic, because no velocities are provided. The most one can say is that the collision was not perfectly inelastic, because in that case the ball would have stuck to the wall. Collision is short-duration interaction between two or more bodies simultaneously, causing change in their velocities due to repelling forces exerted by their interactions. The magnitude of the velocity difference just before impact is called the closing speed. All collisions conserve the total momentum of the colliding objects. What distinguishes different types of collisions is whether they also conserve kinetic energy of the system before and after the collision. Collisions are of two types: Elastic collision If all of the total kinetic energy is conserved (i.e. no energy is released as sound, heat, etc.), the collision is said to be perfectly elastic. Such a system is an idealization and cannot occur in reality, due to the second law of thermodynamics. Inelastic collision. If most or all of the total kinetic energy is lost (dissipated as heat, sound, etc. or absorbed by the objects themselves), the collision is said to be inelastic; such collisions involve objects coming to a full stop. An example of this is a baseball bat hitting a baseball - the kinetic energy of the bat is transferred to the ball, greatly increasing the ball's velocity. The sound of the bat hitting the ball represents the loss of energy. A "perfectly inelastic" collision (also called a "perfectly plastic" collision) is a limiting case of inelastic collision in which the two bodies coalesce after impact. An example of such a collision is a car crash, as cars crumple inward when crashing, rather than bouncing off of each other. This is by design, for the safety of the occupants and bystanders should a crash occur - the frame of the car absorbs the energy of the crash instead.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).