right|frame|An example of pixelation. The image looks smooth when zoomed out, but when a small section is viewed more closely, the eye can distinguish individual pixels. thumb|Pixelated image of a face In computer graphics, pixelation (also spelled pixellation in British English) is caused by displaying a bitmap or a section of a bitmap at such a large size that individual pixels, small single-colored square display elements that comprise the bitmap, are visible. Such an image is said to be pixelated (pixellated in the UK).
right|frame|An example of pixelation. The image looks smooth when zoomed out, but when a small section is viewed more closely, the eye can distinguish individual pixels. thumb|Pixelated image of a face In computer graphics, pixelation (also spelled pixellation in British English) is caused by displaying a bitmap or a section of a bitmap at such a large size that individual pixels, small single-colored square display elements that comprise the bitmap, are visible. Such an image is said to be pixelated (pixellated in the UK).
frame|A Rhombus|diamond without (left) and with (right) [[anti-aliasing ]] Early graphical applications such as video games ran at very low resolutions with a small number of colors, resulting in easily visible pixels. The resulting sharp edges gave curved objects and diagonal lines an unnatural appearance. However, when the number of available colors increased to 256, it was possible to gainfully employ anti-aliasing to smooth the appearance of low-resolution objects, not eliminating pixelation but making it less jarring to the eye. Higher resolutions would soon make this type of pixelation all but invisible on the screen, but pixelation is still visible if a low-resolution image is printed on paper.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).