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2.5D
EntityQ222947· pop 24· linked from 702 articles

Also known as ¾ perspective, ¾ view, pseudo-3D

2.5D (basic pronunciation two-and-a-half dimensional, two-point-five-d) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

~25 min read

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15 sections
Contents
  • Computer graphics
  • Axonometric and oblique projection
  • Billboarding
  • Skyboxes and skydomes
  • Scaling along the Z axis
  • Parallax scrolling
  • Mode 7
  • Ray casting
  • Bump, normal and parallax mapping
  • Film and animation techniques
  • Graphic design
  • History
  • Technical aspects and generalizations
  • See also
  • References

2.5D (basic pronunciation two-and-a-half dimensional, two-point-five-d) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

This is related to but separate from pseudo-3D perspective (sometimes called three-quarter view when the environment is portrayed from an angled top-down perspective), which refers to 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not.

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