
2.5D
Sign in to saveAlso known as ¾ perspective, ¾ view, pseudo-3D
2.5D (basic pronunciation two-and-a-half dimensional, two-point-five-d) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
~25 min read
Article
15 sectionsContents
- Computer graphics
- Axonometric and oblique projection
- Billboarding
- Skyboxes and skydomes
- Scaling along the Z axis
- Parallax scrolling
- Mode 7
- Ray casting
- Bump, normal and parallax mapping
- Film and animation techniques
- Graphic design
- History
- Technical aspects and generalizations
- See also
- References
2.5D (basic pronunciation two-and-a-half dimensional, two-point-five-d) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
This is related to but separate from pseudo-3D perspective (sometimes called three-quarter view when the environment is portrayed from an angled top-down perspective), which refers to 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not.