
Key facts
- Software.name
- jMonkeyEngine
- Software.logo
- Jmonkey-logo-head-tilted.png
- Software.logo size
- 150px
- Software.developer
- The jME core team
- Software.latest_release_version
- 3.7.0
- Software.operating system
- Cross-platform
- Software.programming language
- Java
- Software.platform
- Java (JVM)
- Software.genre
- Game engine
- Software.license
- New BSD license
via Wikipedia infobox
Source code
jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.8.0 is the latest stable version of the engine. Go to to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects. Technology Stack windowed, multi-platform IDE derived from NetBeans libraries for GUI, networking, physics, SFX, terrain, importing assets, etc. platform-neutral core library for scene graph, animation, rendering, math, etc. LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS Java Virtual Machine (v8 or higher) You can run the "jme3-examples" app: using Bash or Fish or PowerShell or Zsh: ./gradlew run using Windows Command Prompt: . gradlew run You can restore the project to a pristine state: using Bash or Fish or PowerShell or Zsh: ./gradlew clean using Windows Command Prompt: . gradlew clean You can optionally use the -Pexample property to specify an example to start without the need to navigate the test chooser, e.g.: Make sure to have the SDK installed and configured properly, and the emulator running before executing the command. To run all tests and generate a JaCoCo code coverage report, run the testCodeCoverageReport Gradle task. To avoid the generation of the report, use the test task instead. This runs all subproject tests and produces two sets of HTML reports: Aggregated report (all modules combined): build/reports/jacoco/testCodeCoverageReport/html/index.html Per-module reports : /build/reports/jacoco/test/html/index.html
Excerpt from the source-code README · 6,927 chars · not written by Vinony
Wikidata facts
- Official website
- jmonkeyengine.org
Show 4 more facts
- source code repository URL
- github.com/jMonkeyEngine/jmonkeyengine
- issue tracker URL
- github.com/jMonkeyEngine/jmonkeyengine/issues
- software version identifier
- 3.9.0
- inception
- 2003-00-00
via Wikidata · CC0
Article · Deutsch
jMonkeyEngine (auch Java Monkey Engine oder jME) ist eine Szenengraph-basierte und komplett in Java geschriebene Spiel-Engine. Viele der Ideen, die in jME verwirklicht wurden, stammen aus dem Buch „3D Game Engine Design“ von David Eberly. jME wurde entwickelt, um Java-Entwicklern eine voll funktionsfähige Grafikengine zur Verfügung zu stellen. Eine Abstraktionsschicht ermöglicht es (theoretisch) jede beliebige Rendering-Engine zu benutzen. Zurzeit werden LWJGL und JOGL für OpenGL unterstützt. Die jMonkeyEngine ist ein communityzentriertes Open-Source-Projekt, das unter einer BSD-Lizenz steht, dadurch eignet sie sich sowohl für kommerzielle Gamestudios als auch für Privatleute und Universitäten.
Abstract from DBpedia / Wikipedia · CC BY-SA