
right|thumb|300x300px|Example of a T-posing model in MakeHuman software.
right|thumb|300x300px|Example of a T-posing model in MakeHuman software.
In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead. Likewise, if the arms are angled upward, it is called a Y-pose. Generic terms encompassing all these (especially for non-humanoid models) include bind pose, blind pose, and reference pose.
Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).