Category
page 13D computer graphics
vertex
special kind of point that describes the corners or intersections of geometric shapes
3D computer graphics
graphics that use a three-dimensional representation of geometric data
normal
in geometry, an object that is perpendicular to a given object, vector perpendicular to a curve or surface
3D modeling
process of developing a mathematical representation of any three-dimensional surface of object via specialized software
motion capture
tracking procedure which makes it possible to detect any type of movement and convert it to a digital format
ray tracing
rendering algorithm that works by sending out many virtual rays of light
voxel
thumb|A set of voxels in a stack, with a single voxel shaded
thumb|Illustration of a voxel grid containing color values
Lambert's cosine law
description in optics of the angular dependency of the radiant intensity of a radiant surface
non-uniform rational B-spline
mathematical model
point cloud
set of data points in three-dimensional space

rasterisation
thumb|right|200px|Raster graphic image
skeletal animation
Skeletal animation also known as rigging is used in 3D animation.
particle system
technique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions)
3D projection
methods in computer graphics to project three-dimensional objects onto a plane by means of numerical calculations
constructive solid geometry
procedural modeling technique that defines complex objects as combinations of simpler objects
polygon mesh
set of edges, vertices, and polygons which define a 3D model's shape
binary space partitioning
method for recursively subdividing a space into two subsets using hyperplanes
radiosity
computer graphics rendering method using diffuse reflection
inverse kinematics
computing motion to reach a desired position
painter's algorithm
graphics algorithm in which polygons in a scene are sorted by depth and painted in this order, farthest to closest
deep learning super sampling
suite of real-time AI image processing technologies by Nvidia

T-pose
right|thumb|300x300px|Example of a T-posing model in MakeHuman software.
Marching cubes
Computer graphics algorithm
solid modeling
modeling of three-dimensional solids

isosurface
subdivision surface
method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh
kinematic chain
assembly of rigid bodies connected by joints to provide constrained motion that is the mathematical model for a mechanical system
Glide
free software

Metaballs
thumb|1: The influence of 2 positive metaballs on each other. 2: The influence of a negative metaball on a positive metaball by creating an indentation in the positive metaball's surface.|200px
light field
vector function that describes the amount of light flowing in every direction through every point in space
crowd simulation
model of movement
cutaway drawing
photon mapping
algorithm in rendering

3D scanning
analyzing a real-world object or environment to collect data on its shape and possibly its appearance (e.g. colour)

Nvidia RTX
development platform for rendering graphics
Web3D
Web3D, also called 3D Web, is a group of technologies to display and navigate websites using 3D computer graphics. These technologies enable applications such as online games, virtual reality experiences, interactive product demonstrations, and 3D data visualization directly within web browsers.
low poly
3D computer graphics mesh with low number of polygons
gimbal lock

depth map
in computer graphics, an image showing the distance of the surface of an object from a certain viewing angle
fluid simulation
form of scientific modelling
parallax barrier
device placed in front of an image source to allow it to show a stereoscopic image without the need for the viewer to wear 3D glasses
boundary representation
method for representing shapes using the limits
Gaussian splatting
volume rendering technique
polygonal model
object modeling method
bounding volume
in computer graphics, a closed volume that completely contains the union of the objects in a set
quaternions and spatial rotation
correspondence between quaternions and 3D rotations

procedural texture
computer graphics textures that are generated procedurally
fiducial
object used to align or calibrate a vision system; it can provide a stable reference for colour, brightness, size, unique identification, or position relative to some unknown being measured
viewport
thumb | right
A viewport is a polygon viewing region in computer graphics.
screen space ambient occlusion
implementation of an ambient occlusion illumination in computer graphics
virtual actor
(re-)creation of a human being in image and voice
viewing frustum
forward kinematics
computing the position of a robot's end-effector from specified joint parameters

3D reconstruction
reconstruction
3D city model
digital model of urban areas that represent terrain surfaces, sites, buildings, vegetation, infrastructure and landscape elements in three-dimensional scale as well as related objects (e.g., city furniture) belonging to urban areas
geometry processing
concepts from applied mathematics, computer science and engineering to design efficient algorithms for complex 3D models.
mesh generation
dividing a geometric space into discrete cells
Deep Learning Anti-Aliasing
computer graphics anti-aliasing algorithm
triangle mesh
polygon mesh composed of triangles
procedural modeling
class of techniques in computer graphics that define 3D models and textures via sets of rules