Path tracing in Production: Part – Production renderers 3.5 Brent Burley, Walt Disney Animation Studios Brent Burley is a Principal Software Engineer atWalt Disney Animation Studios leading theHyperiondevelopment team. Previously he led the development of the physically-based shading model used in all wads productions sinceWreck-It Ralph, and createdPtex, an open-source texture mapping system for subdivision surfaces used on all wads productions sinceBolt. Prior to joiningDisneyin 1996, he worked atPhilips Mediadeveloping a cross-platform game engine, and also worked on air- craft training simulators atHughes Training Inc. 3.6 Brian Green, DreamWorks Brian Green is a principal engineer in the R&D group at DreamWorks Animation, where he has been working on film production rendering since 2005. Prior to that, he held a similar position at Rhythm and Hues studios since 1997. Brian’s work has primarily focused on sytem-level aspects of production rendering, including dis- tributed rendering, multi-threading, and vectorization. Brian also worked on vari- ous aspects of computer graphics, such as shading frameworks, AOVs, animation systems, curve editors, and media tools. Brian was awarded a Technical Achieve- mentAcademyAwardin2016forhisworkonEve, partoftheRhythm&Huesdigital dailyreviewsystem. BrianhasalonglistoffilmcreditsincludingeveryDreamWorks animated film sinchOver The Hedge. SIGGRAPH 2017Course Notes: Path tracing in ProductionPage 6/37 Path tracing in Production: Part – Production renderers Ibón Guillén, Carlos Ureña, Alan King, Marcos Fajardo, Iliyan Georgiev, Jorge López-Moreno, and Adrian Jarabo. 2017. Area-Preserving Parameterizations for Spherical Ellipses.Computer Graphics Forum (Proceedings of EGSR)36, 4 (2017). Eric Haines. 1987-2010. (1987-2010). Alan King, Christopher Kulla, Alejandro Conty, and Marcos Fajardo. 2013. BSSRDF Importance Sam- pling. InACM SIGGRAPH 2013 Talks (SIGGRAPH ’13). Christopher Kulla and Marcos Fajardo. 2012. Importance Sampling Techniques for Path Tracing in Par- ticipating Media.Comput. Graph. Forum31, 4 (June 2012). Eric Lafortune and Yves Willems. 1993. Bi-Directional Path Tracing. InProc. of COMPUGRAPHICS. 145–153. Peter Shirley. 1992. Time Complexity of Monte
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Discovered by embedding cosine similarity (sentence-transformers MiniLM, 384-dim).