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Vulkan
EntityQ19407678· pop 28· linked from 268 articles

Also known as glNext, Vulkan API, OpenGL Next

跨平台的3D圖形與電腦程式介面

Key facts

Software.name
Vulkan
Software.logo
Vulkan logo.svg
Software.author
AMD, DICE (original Mantle design)
Software.developer
(donated and derived variant, as Vulkan)
Software.programming language
(also available C++ API)
Software.operating system
Android, Linux, BSD Unix, Windows, Nintendo Switch, Fuchsia, Raspberry Pi, vxWorks, QNX, HarmonyOS, OpenHarmony, Oniro, Haiku, Stadia, TizenThrough portability workarounds: macOS, iOS, Aurora OS
Software.genre
3D graphics and compute API

via Wikipedia infobox

Wikidata facts

Official name
Vulkan
Follows
OpenGL
Based on
Mantle
Developer
Khronos Group
Official website
www.vulkan.org
Image
Vulkaninfo with vkcube screenshot.png
Show 13 more facts
publication date
2016-02-16
operating system
macOS
programmed in
C
inception
2014-07-00
source code repository URL
github.com/KhronosGroup/Vulkan-Docs
replaces
OpenGL
announcement date
2014-08-11
Commons category
Vulkan
hashtag
Vulkan
social media followers
16987
software version identifier
1.4.349
Sources (12)

via Wikidata · CC0

Article · 中文

Vulkan是一個低开销、跨平台的二维、三维图形与计算的應用程式接口(API),最早由科納斯組織在2015年游戏开发者大会(GDC)上發表。与OpenGL类似,Vulkan針對全平台即時3D图形程式(如電子遊戲和交互媒体)而設計,并提供高效能与更均衡的CPU与GPU占用,這也是Direct3D 12和AMD的Mantle的目標。与Direct3D(12版之前)和OpenGL的其他主要区别是,Vulkan是一个底层API,而且能执行并行任务。除此之外,Vulkan还能更好地分配多个CPU核心的使用。 科納斯最先把Vulkan API稱為「次世代OpenGL行動」(next generation OpenGL initiative)或「glNext」,但在正式宣佈Vulkan之後這些名字就沒有再使用了。Vulkan基于Mantle构建,AMD将其Mantle API捐赠给科納斯組織,给予该组织开发底层API的基础,使其像OpenGL一样成为行业标准。

Abstract from DBpedia / Wikipedia · CC BY-SA

Gallery (2)