
Script Creation Utility for Maniac Mansion
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Key facts
- Programming language.name
- Script Creation Utility for Maniac Mansion
- Programming language.screenshot
- Image:Maniac Mansion.png
- Programming language.screenshot caption
- Maniac Mansion (1987) on the Commodore 64, the game for which the SCUMM system was originally designed
- Programming language.paradigm
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- Programming language.developer
- Lucasfilm Games
- Programming language.released
- <!-- Entry needs:
- Programming language.latest release version
- 8
- Programming language.latest release date
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- Programming language.discontinued
- yes
- Programming language.platform
- Cross-platform
- Programming language.file format
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via Wikipedia infobox
Wikidata facts
- Instance of
- scripting language
- Named after
- Maniac Mansion
- Developer
- Lucasfilm Games
- Platform
- cross-platform
Show 2 more facts
- inception
- 1987-00-00
- operating system
- cross-platform
Sources (2)
via Wikidata · CC0
Article · Deutsch
SCUMM steht für Script Creation Utility for Maniac Mansion (englisch für Skripterstellungswerkzeug für Maniac Mansion). Es handelt sich dabei um Software, die 1987 von Ron Gilbert und für Lucasfilm Games programmiert wurde, um die Erstellung von portierbaren Point-and-Click-Adventures zu vereinfachen.
Abstract from DBpedia / Wikipedia · CC BY-SA