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Script Creation Utility for Maniac Mansion
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Script Creation Utility for Maniac Mansion

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Spiel-Engine von LucasArts

Key facts

Programming language.name
Script Creation Utility for Maniac Mansion
Programming language.screenshot
Image:Maniac Mansion.png
Programming language.screenshot caption
Maniac Mansion (1987) on the Commodore 64, the game for which the SCUMM system was originally designed
Programming language.paradigm
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Programming language.developer
Lucasfilm Games
Programming language.released
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Programming language.latest release version
8
Programming language.latest release date
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Programming language.discontinued
yes
Programming language.platform
Cross-platform
Programming language.file format
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via Wikipedia infobox

Wikidata facts

Named after
Maniac Mansion
Show 2 more facts
inception
1987-00-00
operating system
cross-platform
Sources (2)

via Wikidata · CC0

Article · Deutsch

SCUMM steht für Script Creation Utility for Maniac Mansion (englisch für Skripterstellungswerkzeug für Maniac Mansion). Es handelt sich dabei um Software, die 1987 von Ron Gilbert und für Lucasfilm Games programmiert wurde, um die Erstellung von portierbaren Point-and-Click-Adventures zu vereinfachen.

Abstract from DBpedia / Wikipedia · CC BY-SA

Gallery (2)