
SCUMM
Sign in to saveAlso known as Script Creation Utility for Maniac Mansion
linguaggio di scripting e motore grafico
Key facts
- Programming language.name
- Script Creation Utility for Maniac Mansion
- Programming language.screenshot
- Image:Maniac Mansion.png
- Programming language.screenshot caption
- Maniac Mansion (1987) on the Commodore 64, the game for which the SCUMM system was originally designed
- Programming language.paradigm
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- Programming language.developer
- Lucasfilm Games
- Programming language.released
- <!-- Entry needs:
- Programming language.latest release version
- 8
- Programming language.latest release date
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- Programming language.discontinued
- yes
- Programming language.platform
- Cross-platform
- Programming language.file format
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via Wikipedia infobox
Wikidata facts
- Instance of
- scripting language
- Named after
- Maniac Mansion
- Developer
- Lucasfilm Games
- Platform
- cross-platform
Show 2 more facts
- inception
- 1987-00-00
- operating system
- cross-platform
Sources (2)
via Wikidata · CC0
Article · Italiano
SCUMM, acronimo di Script Creation Utility for Maniac Mansion ("Utilità di creazione script per Maniac Mansion"), è un'applicazione creata dall'allora Lucasfilm Games (poi LucasArts) per semplificare lo sviluppo dell'avventura grafica Maniac Mansion (1987). Rimase poi l'ambiente di sviluppo e il motore grafico per molte altre avventure di successo dell'azienda fino al 1997.
Abstract from DBpedia / Wikipedia · CC BY-SA